Florian Gelzenleuchter

Senior Technical Artist & Graphics Programmer

If it’s about shader or rendering, Florian is the person to ask for.

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After coming from a 2D/3D artist background, Florian discovered his love for shader and technical vfx during the beginning of university. Solving the riddles around amazing-looking effects became his passion and with all these tools around his belt, bringing worlds to life is his goal.

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We had been lucky enough to successfully lure him into being an intern at first, helping us to bring Sea of Solitude to the Nintendo Switch. Now he is already a full-fledged member of the team bringing his vast knowledge into our next projects!

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Beside also working on a bunch of other projects on the sideline, he’s a vivid Nintendo fanboy and part-time anime connoisseur, so don’t try to beat him in Mario Kart!

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