
Florian Gelzenleuchter
Senior Technical Artist & Graphics Programmer
If it’s about shader or rendering, Florian is the person to ask for.
After coming from a 2D/3D artist background, Florian discovered his love for shader and technical vfx during the beginning of university. Solving the riddles around amazing-looking effects became his passion and with all these tools around his belt, bringing worlds to life is his goal.
We had been lucky enough to successfully lure him into being an intern at first, helping us to bring Sea of Solitude to the Nintendo Switch. Now he is already a full-fledged member of the team bringing his vast knowledge into our next projects!
Beside also working on a bunch of other projects on the sideline, he’s a vivid Nintendo fanboy and part-time anime connoisseur, so don’t try to beat him in Mario Kart!
