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Klemens Reckfort
Game Developer
During his apprenticeship in mechatronic engineering, Klemens discovered his Passion for level and game Design, which led him to successfully apply the game design studies at the HTW Berlin afterwards and later accomplish his Bachelor of Arts Game Design.
Designing games, he is often faced with new challenges and he thinks that not only through playing games but creating games, we always gain new experiences.
After Sea of Solitude, he decided to take time off the industry and work on his skills, focusing on developing systems and tools in Unity and deepening his knowledge and understanding of game programming and programming as a whole, developing workflows for better and faster prototyping with high-quality outcomes.
He is part of the organisation team behind the annual global game jam site in Berlin, likes bouldering and can be found at various game events in and around Berlin.
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