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Cornelia Geppert

CEO / Art & Creative Director

Gamedesign / Writing / Leveldesign   

 

Cornelia Geppert is the creative head of Jo-Mei and responsible for all artistic aspects of the production. In addition she is in charge of the company development and PR.

 

She started working as an illustrator and character designer for the renown comic series „Mosaik“ when she was 17 at the biggest German comic publisher „Steinchen für Steinchen Verlag“.

 

In 2001 she was hired by the french cartoon production house „Marathon“ for it’s cartoon „Misson Odyssey“ as Character Designer and Character Sheets creator. As she loves to try out new things, Cornelia changed from the animation into the games industry where she completed the first given out scholarship for game design at the Games Academy Berlin. 

 

Afterward she joined full-time the production of „Paraworld“ by „Spieleentwicklungskombinat GmbH“. She was working as a concept, character and level artist in this global published production. There she met Boris Munser with whom she started to work freelance after the production and created together successful game concepts for valuable customers like Ubisoft and BMW. 

 

In course of that they founded together Jo-Mei Games in November 2009. Cornelia has been widely successful with her latest project, Sea of Solitude, which she not only wrote but she also is the Game Designer and Art Director. The industry giant Electronic Arts published it. She had been interviewed by several renowned news papers like the New York Times,

LA Times, Variety and more.

 

Her TED Talk went online and has over 2.5 million views.

In her free time she loves to go bouldering, Swing dancing, watching plays, going to cinema, hiking, surfing, watching horror movies, going to concerts, beergardens... well, ask her yourself for the rest of her passions at the next GDC as she will surely be there!

 

 

 

 

 

 

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