
Boris Munser
CEO / Technical & Creative Director
Gamedesign / Game Direction
Boris Munser is responsible of Jo-Mei’s technology development and also takes care about graphic and game design.
In 1990 he earned his design diploma of visual communication at the University of Arts Berlin. For 10 years he was working as a freelancing print, web and media designer for several media agencies and publishers.
2001 He participated one of the most renown contests of the games
industry – The „QuakeCon Model Contest“ – which was powered by legendary „id software“.
He won the contest with his submission „kfengine“ which was quoted by Kenneth Scott,
Lead Artist from id software: „This is by far the most ambitious use of the Q3 shader language
ever. It makes my head hurt to think about it. Bravo!“
Thanks to this amazing award the development studio „Spieleentwicklungskombinat GmbH“
offered him a position as Designer for it’s new title „Paraworld“. He accompanied the whole
production until the brand went life, was responsible for programming and graphics and
contributed a major part of the game’s visual presentation.
After „Paraworld“ Boris and Cornelia Geppert started to freelance and founded
Jo-Mei Games together.
