
Hitoshi Kanno
Gameplay Programmer
Hitoshi spent over 10 years making his own dream game. Most would say it’s a terrible idea… but it made the process of learning gamedev much more fun! A lot of time went into some crazy movement system or making a cool stylized cel-shaded shader. He enjoys the process of just learning new stuff!
Coming mostly from a self-taught background, he has “mained” gameplay programming but enjoys also dabbing into other areas of shaders, tool development and even some 3D animation. His main focus is to get an awesome whole gameplay experience. He firmly believes videogames are a unique medium to tell a story and communicate something and interactivity is the key to that.
He is a big fan of anime, stylized graphics over realism and also loves character action games and souls-likes!
