Boris Munser

CEO / Technical & Creative Director

Gamedesign / Game Direction

Boris Munser is responsible of Jo-Mei’s technology development and also takes care about graphic and game design.

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In 1990 he earned his design diploma of visual communication at the University of Arts Berlin. For 10 years he was working as a freelancing print, web and media designer for several media agencies and publishers.

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2001 He participated one of the most renown contests of the games

industry – The „QuakeCon Model Contest“ – which was powered by legendary „id software“.

He won the contest with his submission „kfengine“ which was quoted by Kenneth Scott,

Lead Artist from id software: „This is by far the most ambitious use of the Q3 shader language

ever. It makes my head hurt to think about it. Bravo!“

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Thanks to this amazing award the development studio „Spieleentwicklungskombinat GmbH“

offered him a position as Designer for it’s new title „Paraworld“. He accompanied the whole

production until the brand went life, was responsible for programming and graphics and

contributed a major part of the game’s visual presentation.

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After „Paraworld“ Boris and Cornelia Geppert started to freelance and founded

Jo-Mei Games together.